Nathan's Class

Hit Points

 * Hit Dice: 1d8 per shade level
 * Hit Points at 1st Level: 8 + your Constitution modifier
 * Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per shade level after 1st

Proficiencies

 * Armor: Light armor
 * Weapons: Simple weapons
 * Tools: None
 * Saving Throws: Intelligence and Wisdom
 * Skills: Choose two from Arcana, History, Insight, Investigation, Religion, Sleight of Hand

Equipment
Alternatively, you can ignore the equipment provided by your class and background, and start with 3d4 x 10 gp.
 * (a) a Handaxe (b) a dagger
 * (a) Component Pouch (b) Arcane Focus
 * (a) a Scholar's Pack (b) an Explorer's Pack