Soul's Class

= Revenant =

Hit Points:

 * Hit Dice: 1d6 per lvl
 * Hit Points at 1st lvl: 8+Consitution modifier

Proficiencies:

 * Armor: Light, Medium
 * Weapons:
 * Tools:
 * Saving Throws:


 * Skills:

Equipment:

 * 4d10 gp

Spellcasting
At 1st lvl you are immune to poison from physical means.

At ? lvl you are able to disconnect your spirit from your body, while in this form your body can still be attacked and killed. When the body is attacked you still need to make a con saving throw in order to maintain the illusion. You will also be alerted to when your body is being attacked, so you would need to head back to the body to retake control. While in spirit form however you will not activate any physical trap and only higher lvl magical traps/sensors will be activated by your spirit. You are also able to interact with the environment, being only able to push objects less than 8 pounds. Dogs and cats will be alerted to your spirit. Others will need to make a perception of 15 or higher to notice the slight misty distortion or your character. Every point above 15 will increase the amount the target sees of your spirit.

At ? lvl your are able to take 1d12 damage and imbue your weapon with the damage /2 to your next melee or ranged attack that is not a spell. this does poison damage.